GameMaker:Menus
From GMG Manual
- FILE
- NEW
- Creates a fresh GameMaker game project. If the current project has any unsaved changes, you will be asked if you wish to save your changes first.
- OPEN
- Opens a previously saved GameMaker project. If the current project has any unsaved changes, you will be asked if you wish to save your changes first.
- SAVE
- Saves the current GameMaker project. If this is your first time saving the document it will behave like Save As.
- SAVE AS
- Displays a dialog box asking where you would like to save your GameMaker project.
- REVERT TO SAVED
- Reverts your game project to its previously saved state.
- IMPORT PICTURE
- Asks for a graphics file to import into the graphics area of the current card.
- QUIT
- Quits GameMaker after asking you to save your changes. This command is listed under the Application menu in Mac OS X.
- EDIT
- UNDO
- Reverts the changes most recently made to the graphics area of the current card.
- CUT | COPY | PASTE | CLEAR | SELECT ALL
- Standard cut/copy/paste operations which perform their specific functions on text or graphics.
- FIND & REPLACE
- Finds a particular string in a block of text and optionally replaces its contents.
- FIND NEXT
- Finds the next matching block of text, if any.
- SHOW CLIPBOARD
- Opens a window displaying the current contents of the clipboard. If the current clipping is in an unsupported format, it will be empty.
- GO
- FIRST CARD
- PREVIOUS | NEXT CARD
- LAST CARD
- GO TO CARD
- CARD INFO...
- Opens options affecting the current card, such as Card Name, Scripting, and other options
- GAME OPTIONS...
- Opens options affecgting the entire game project, such as framing, status bar, counter, default layout, window style, etc.
- APPLICATION SETUP...
- Opens options that customize the compiled application, such as file type for saves, version numbering, system requirements, icon, About box, etc.
- SOUNDS
- Import, record, rename, or remove sounds
- TOOLS
- Text, Brush, Rectangle, Round Rectangle, Oval, Region, Spray Can, Eraser, Paint Fill, Eye Dropper, Click Areas, Selection
- RUN
- RUN
- Runs the game as if the player just started the game. It is wise to constantly playtest your game as you work on it, taking every possible path, making sure everything functions correctly and flawlessly. You may even consider having a few other people playtest it so they can point out flaws that you might not otherwise notice.
- RUN CARD...
- Runs the game from a specified point. Useful when you need to test aspects of the game that cannot be accessed quickly from the very beginning.
- COMPILE APPLICATION...
- Compile all of your hard work into a standalone app, ready to distribute for others to enjoy! Just make sure you hold onto your game document so you can update it later if needed.
- INTERNET
- Links to GameMaker related websites.