GameMaker:Built-in Variables
From GMG Manual
- counter
Stores the variable that displays as an automatically updating counter in the bottom right of the game window.
- CurrentCard
Stores the number of the card the player is currently on.
- Barvalue
Stores the value of the Status Bar.
- Date$
Stores the current date as reported by the system in mm/dd/yy format.
- Inventory$
Stores the currently seleted inventory item.
- IsMoviePlaying
Stores 1 if a Quicktime movie (.mov) is playing, -1 if a sound format (midi, wav) is playing, or 0 if nothing is playing.
- IsSoundPlaying
Stores -1 if a sound resource is playing or 0 if no sound is playing.
- KeyDown$
Stores the string value of a key being pressed. Arrow keys return UPARROW, DOWNARROW, LEFTARROW, or RIGHTARROW, and the delete key returns DELETE.
- LoopScript
Increases by 1 every time a script loops.
- MouseHorz
Stores the horizontal position of the mouse.
- MouseDown
Stores 1 if the mouse button is down, or 0 if the mouse button is up.
- MouseVert
Stores the vertical position of the mouse
- RecentCard
Stores the number of the card previously accessed by the player.
- SpriteClicked
Stores the number of the sprite that was last clicked or 0 if no sprite has been clicked yet. Updates whenever the mouse is clicked.
- Time$
Stores the current time as reported by the system in hh:mm:ss format.
- TotalCards
Stores the total number of cards accessed by the player, including multiple accesses to the same card.
- Userask$
Stores the most recent contents of a USERASK dialog.
